
- BGG rank
- BGG #31,037
- BGG rating
- 4.6
King of the Pitch
- 2–5 players
- 30–45 min
- Complexity 1.3/5
- 2021

2019
Rules assistance for Penalty Challenge
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Penalty Challenge is a board game released in 2019 for 2–4 players, 20–40 minutes per game, and ages 6 and up. It was designed by Juanrigo and its main mechanics are Hand Management and Simulation.
Penalty Challenge is a football theme board game where players have to kick penalties (or stopping them) using cards, a die and chips. There are three possible directions where the ball can be shot at: left, middle or right. Inside the goal each direction has circles with numbers. A penalty must be shot to one of the free circle. To do so, the shooter has to roll the die and get one of the numbers of the intended circle to score. If a shooter has a star, the number in the star of every circle will count as well. A player in their turn will have the chance to kick a penalty at another players´ goal. The turn player will put a shooter card face down with the arrow pointing at the intended goal. Then the player of that goal will put a goalkeeper card face up showing their move to stop the penalty. Then, the shooter will reveal their card showing the ball direction. If the goalkeeper guesses it correctly (left, middle or right) they can put gloves chips (1, 2 or 3 gloves as their capacity) to block the circles. The shooter will indicate one of the remaining circles of that direction before rolling the die. If the goalkeeper does not guess it right, the shooter has all that direction circle options to choose. If the shooter scores it will count one goal in their scoreboard. First one scoring 5 goals will be the winner of the game.
Penalty Challenge supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Penalty Challenge is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Penalty Challenge for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Penalty Challenge has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Penalty Challenge belongs to these categories: Sports. Its main mechanics are Hand Management and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Penalty Challenge are: Juanrigo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Penalty Challenge as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.