
- BGG rank
- BGG #6,241
- BGG rating
- 6.9
Thiefdom
- 1–4 players
- 60–120 min
- Complexity 3.0/5
- 2025

2025
Rules assistance for Peninsula
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Peninsula is a board game released in 2025 for 1–4 players, 30–40 minutes per game, and ages 10 and up. It was designed by Juma Al-JouJou and Galen Goodwick and its main mechanics are Area Movement, Paper-and-Pencil, and Solo / Solitaire Game.
Peninsula is a challenging and very strategic flip & write in which you are drawing the map of a fictional island. You draft symbols and draw them on adjacent hexes of your architect token, while offering symbols to your competitors to draw. Try to build an infrastructure, so your architect can move more efficiently over your map and stay flexible. Draw symbols, which increase your victory points and fulfill contracts along the way with your drawn patterns to please the monarch of your Peninsula. The winner is determined, by points for the most efficient peninsula after the last symbol card is drafted. The novel mechanism is that you cannot draw anywhere but only on adjacent hexes to your architect token. This forces players to move at the right time to the right place, otherwise players run out of hexes where they can draw new symbols.
Peninsula supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Peninsula is 30–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Peninsula for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Peninsula has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Peninsula belongs to these categories: Territory Building. Its main mechanics are Area Movement, Paper-and-Pencil, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Peninsula are: Juma Al-JouJou and Galen Goodwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Peninsula as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.