
- BGG rating
- 6.4
Pentaquark: Colliders (Kickstarter edition)
- 1 player
- 15–30 min
- 2016

2016
Rules assistance for Pentaquark
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pentaquark is a board game released in 2016 for 1 player, 15–30 minutes per game, and ages 12 and up. It was designed by Mike Mullins and its main mechanics are Hand Management, Set Collection, and Solo / Solitaire Game.
Some of the biggest questions in the world of science may be answered by studying quarks, the smallest of particles. The problem with trying to study quarks is that you can’t find just one quark; you need to find them in groups called hadrons, or some other exotic particles, like the Pentaquark. In Pentaquark, you are trying to give science a little helping hand by collecting the five quarks that form this particle at the detector of a massive particle collider. Move cards you need to the detector, discard others so they may come back as anti-quarks, and try to minimize the number of quarks scattered and lost. If too many cards are removed from the game, the Pentaquark has slipped through undetected once again!
Pentaquark supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Pentaquark is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pentaquark for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pentaquark has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pentaquark belongs to these categories: Card Game, Print & Play, and Puzzle. Its main mechanics are Hand Management, Set Collection, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pentaquark are: Mike Mullins. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pentaquark as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.