
- BGG rank
- BGG #9,326
- BGG rating
- 6.5
Heist: One Team, One Mission
- 2–4 players
- 5–15 min
- Complexity 1.1/5
- 2019

1998
Rules assistance for Perfect Timing!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Perfect Timing! is a board game released in 1998 for 2–4 players, 45 minutes per game, and ages 10 and up. It was designed by Alden Balmer and Chris Cotmer and its main mechanics are Real-Time.
"The Exhilarating Game of Time Perception" The box reads: "Is time on your side?" Perfect Timing! is the split-second stopwatch game that will challenge your perception of time and drive you wild! Players estimate time on a stopwatch (sometimes looking and sometimes not) during Race Against Time challenges and compare their times. Whoever has the "best of times" for a challenge wins a card. Those with the "worst of times" lose time from their time lines. Run out of time and you will be sent to Time Out. To win at Perfect Timing! you must be the first to collect all 10 Time-Saver cards or be the only player not in Time Out! The action is intense and non-stop. Everybody plays continuously and is in the game until the last play. Players also must develop strategies and make rapid decisions or the game will be over quickly because "time waits for no one." Perfect Timing! is a great game in which skill, chance and strategy are in a delicate balance. Play Perfect Timing! to find out if you really are in control of your time!
Perfect Timing! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Perfect Timing! is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Perfect Timing! for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Perfect Timing! has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Perfect Timing! belongs to these categories: Party Game, Action / Dexterity, and Electronic. Its main mechanics are Real-Time. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Perfect Timing! are: Alden Balmer and Chris Cotmer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Perfect Timing! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.