Persian Gulf: Battle for the Middle East
BGG rank
BGG #7,671
BGG rating
7.4

Persian Gulf: Battle for the Middle East

1986

Rules assistance for Persian Gulf: Battle for the Middle East

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180–300 min
  • 12+
  • Complexity 3.5/5

For 2 players

Rules assistant for Persian Gulf: Battle for the Middle East

What would you like to know?

Answers come from the official rulebook, with the page to check.

Persian Gulf: Battle for the Middle East is a board game released in 1986 for 2 players, 180–300 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and John Astell and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Persian Gulf: Battle for the Middle East: Persian Gulf uses the same rules as the other games in the Third World War series to show a different aspect of modern warfare operations in the deserts and mountains of the middle east. Persian Gulf includes a special "game within a game", covering the diplomatic, political, and military maneuvers by the Soviet Union and the United States in the Middle East before - and leading to - the general outbreak of the Third World War. Both sides try to gain control of the various Iranian factions and influence the other Middle Eastern nations. As the superpowers' confrontation continues, fighting breaks out between committed factions. Either side can decide to send troops to support their factions; the U.S. may send the Rapid Deployment Force while the Soviet Union may use its forces along its southern borders and in Afghanistan. Each move, however, escalates the conflict until the superpowers are directly fighting one another in the Middle East and their alliances in Europe are mobilizing for war. The four game maps cover the Persian Gulf region in detail. Centered on Iran and Iraq, the maps include bordering areas of Turkey, Saudi Arabia, the USSR, and Afghanistan. Mountains and sand dominate this area of the world, and wilderness rules show the effects of the scarcity of roads on military operations. Vying for control of the nations on these maps are the regional forces and those of the superpowers. These forces range greatly in capabilities: from the poorly-equipped and trained Iranian Revolutionary Guards and Soviet-controlled Afghan Army to the capable Turks to the elite Israeli and Jordanian intervention contingents. The Soviets have large forces available in their southern border regions and in Afghanistan. The small but strong U.S. RDF is on hand, and they can call on B-52 strikes for support. The rules cover the special political and military situations of the Middle East and the various Arab and Arab-Israeli rivalries are shown. Victory conditions take account of the oil resources of the Gulf. Additional rules allow Persian Gulf to be combined and played with the other three games in the Third World War series.

Publishers

  • Hobby Japan
  • Game Designers' Workshop (GDW Games)

Questions and answers

Persian Gulf: Battle for the Middle East supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.