
- BGG rank
- BGG #2,208
- BGG rating
- 6.8
Gulo Gulo
- 2–6 players
- 15–20 min
- Complexity 1.1/5
- 2003

2015
Rules assistance for Pharaoh's Gulo Gulo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Pharaoh's Gulo Gulo is a board game released in 2015 for 2–6 players, 20 minutes per game, and ages 7 and up. It was designed by Wolfgang Kramer, Jürgen P. Grunau, and Hans Raggan and its main mechanics are Modular Board.
Robbers raided Pharaoh Anopheles' grave a long time ago and stole all the valuable scarab beetles. Since then, his mummy has restlessly roamed the pyramid corridors, scaring away anyone who dares intrude. Courageous heroes are the only ones who can free the mummy of the curse. Only those who possess the precious scarabs and can creep through the dark tunnels past the scary mummy all the way to the burial chamber stand a chance of breaking the mummy curse. Whoever hurries through the maze without being careful will attract the furious mummy and quickly find themselves right back at the pyramid entrance. Many adventurers have already tried and failed miserably. Can you get rid of the mummy's curse? Pharaoh's Gulo Gulo, a reimplementation of the 2003 game Gulo Gulo, challenges players to make their way through a desert, then through the Pharaoh's pyramid. Before the game begins, players lay out face-down tiles on the desert path, in the pyramid, and in the mummy's burial chamber. The mummy figure starts outside the burial chamber, and the players start at the beginning of the desert. On a turn, a player first explores the tomb either by flipping over the closet tile that has not yet been revealed, or by choosing the color of a desert or pyramid tile that's been revealed. The player then digs for the color chosen or revealed on the tile in a wooden bowl. This bowl contains twenty "boulders" (wooden spheres) and a thin Pharaoh's staff that's placed standing up in the bowl. If the player successfully removes a boulder of the proper color without the Pharaoh's staff or another boulder falling out of the bowl, that player moves — either forward or backward — to the next space on the path of that color. If the player lands on a scarab space, they take a scarab token and place it in front of themself (with a maximum of four scarabs for a player). If the player creates a landslide by dropping a boulder or causing the staff to fall and touch the table, that player must retreat to the starting desert space (if in the desert) or the pyramid entrance (if in the pyramid). (You refill the bowl with all the boulders should someone cause a landslide or when all the boulders of one color have been removed.) If the player lands on a tile showing one or more mummy heads, the mummy advances that many spaces, moving again if it lands on a tile showing mummy heads. If the mummy passes a player or lands on the same space as one, that player must discard a scarab or retreat immediately to the pyramid entrance. The mummy roams back and forth from burial chamber to entrance, so you'll encounter it at least once! A player must have at least two scarabs to enter the burial chamber, after which the player must complete two boulder grabs in a row based on the tiles in that chamber. The first player to do so wins!
Pharaoh's Gulo Gulo supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pharaoh's Gulo Gulo is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pharaoh's Gulo Gulo for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pharaoh's Gulo Gulo has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pharaoh's Gulo Gulo belongs to these categories: Children's Game, Action / Dexterity, and Adventure. Its main mechanics are Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pharaoh's Gulo Gulo are: Wolfgang Kramer, Jürgen P. Grunau, and Hans Raggan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pharaoh's Gulo Gulo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.