
- BGG rank
- BGG #2,724
- BGG rating
- 6.9
Hermagor
- 2–5 players
- 90–120 min
- Complexity 3.2/5
- 2006

Rules assistance for Pioneers: Queenie 1 – New Frontiers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pioneers: Queenie 1 – New Frontiers is an expansion for Pioneers released in 2017 for 2–4 players, 60 minutes per game, and ages 8 and up. It was designed by Emanuele Ornella and its main mechanics are Point to Point Movement, Network and Route Building, and Pick-up and Deliver.
New Frontiers is a mini-expansion for Pioneers that contains three extra modules: • New Hotel (module 1) consists of different tiles that replace those in the base game • The Sergeant (module 2) gives every player a sergeant board, and the sergeant token replaces the immediate special action of the sergeant in the base game • The Farmer (module 3) has a farmer token that replaces the immediate special action of the farmer in the base game
Pioneers: Queenie 1 – New Frontiers supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pioneers: Queenie 1 – New Frontiers is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pioneers: Queenie 1 – New Frontiers for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pioneers: Queenie 1 – New Frontiers has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pioneers: Queenie 1 – New Frontiers belongs to these categories: American West and Expansion for Base-game. Its main mechanics are Point to Point Movement, Network and Route Building, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pioneers: Queenie 1 – New Frontiers are: Emanuele Ornella. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pioneers: Queenie 1 – New Frontiers as an expansion for Pioneers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Pioneers to use it. Check that your edition of Pioneers is compatible, as some expansions were revised between editions.