
- BGG rank
- BGG #17,471
- BGG rating
- 7.5
Battleground Fantasy Warfare: Umenzi Tribesmen
- 2 players
- 60 min
- Complexity 2.0/5
- 2007

Rules assistance for Piquet: Forgotten Heroes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Piquet: Forgotten Heroes is an expansion for Piquet: Master Rules for Wargaming released in 2004 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by David Black and its main mechanics are Dice Rolling and Action Points.
Forgotten Heroes provides a complete package to allow you to recreate the Vietnam War. The rules will work equally well for those who want to depict the early Search and Destroy days of the war against the VC and for those who want to recreate the desperate days of the 1975 collapse. In general, the Vietnam War was fought at the company level, with the platoon of 2 - 4 squads (representing anywhere from 20 to over 40 men) being the basic maneuver element. Previously, this scale has been neglect by most miniatures rules dealing with the Vietnam War, which have focused on the individual's perspective. Forgotten Heroes enables the you to command a full infantry company (of 3 - 4 platoons) or more, and the accompanying assets, in a way no other Vietnam War era rules set has done before. It is only in this Scale that the gamer can really recreate the village sweeps, helicopter insertions into hot LZs, assaults on bunker complexes, VC convoy ambushes, riverine actions, and fire base assaults, that typified the major actions of this conflict. Forgotten Heroes includes rules for the unique aspects of the Vietnam War. These rules include the following: VC/NVA tunnel systems, riverine craft, civilians, caches and stores, rules of engagement, booby traps, ground surveillance radar, command detonated mines, night combat effects, and many more. Forgotten Heroes also includes special event cards that can be added to the normal sequence decks, such as Chieu Hoi, DiDi Mau, General Visits Front, Hearts and Minds, Media Circus, the dreaded FUBAR, and more. Forgotten Heroes bas been designed to be as accessible as possible to both a newcomer to the Vietnam War and he gaming veteran. The rules include information on the varied equipment used in the war and full TO&Es for the US Army, US Marine Crops, ARVN, Australians, Viet Cong, and NVA. Two introductory scenarios are included, as a bonus supplement, rules are provided for the First Indochina War including sequence decks, equipment and weapon lists, and TO& Es for the French and Viet Minh. Expands: Piquet: Master Rules for Wargaming
Piquet: Forgotten Heroes supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Piquet: Forgotten Heroes is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Piquet: Forgotten Heroes for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Piquet: Forgotten Heroes has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Piquet: Forgotten Heroes belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Piquet: Forgotten Heroes are: David Black. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Piquet: Forgotten Heroes as an expansion for Piquet: Master Rules for Wargaming. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Piquet: Master Rules for Wargaming to use it. Check that your edition of Piquet: Master Rules for Wargaming is compatible, as some expansions were revised between editions.