
- BGG rank
- BGG #6,480
- BGG rating
- 7.2
Gettysburg
- 2 players
- 180 min
- Complexity 2.8/5
- 2010

Rules assistance for Piquet: Hallowed Ground
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Piquet: Hallowed Ground is an expansion for Piquet: Master Rules for Wargaming released in 2004 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by Brent Oman and its main mechanics are Dice Rolling and Action Points.
The 2nd Edition of Hallowed Ground has been greatly expanded to cover additional periods, as well as providing rules for new game scales. Hallowed Ground, 2nd Edition, provides three complete rule sets that cover the 19th century period from the Texas Revolution through the Russo-Turkish War. Periods covered in Hallowed Ground 2nd Edition include: The Mexican Wars (Texas War of Independence, Mexican-American War) The Wars in India (Sikh Wars, Indian Mutiny) The Russian Wars (Crimean War, Russo-Turkish War) The Taiping Rebellion The Risorgimento (1848-49, 1859) The Great Paraguayan War The Wars of German Unification (1866 Austro-Prussian War, 1870 Franco-Prussian War) The American Civil War Three scales of game are introduced in Hallowed Ground 2nd Edition - the Company Scale game, the Battalion Scale game, and the Grand Tactical Scale game. The Company game which uses the company as the standard infantry game unit gives you the chance to be a battalion or a brigade commander in the thick of battle; the Battalion game uses battalions as the standard infantry game unit - players can easily command a division on the tabletop. The Grand Tactical game uses the infantry regiment as the standard infantry game unit - allowing players to command Corps on the tabletop. The variety of wars, battles, and skirmishes throughout the period covered by Hallowed Ground, 2nd Edition requires rules that can cover engagements of all sizes. You can use Hallowed Ground to play a skirmish between Texans and Mexicans in 1836 up to the large battles of the American Civil War and Franco-Prussian War. Specific sequence deck compositions and army ratings for each period and army, combined with three unique sets of rules that cover different scale games, gives Hallowed Ground 2nd Edition unparalleled flexibility in gaming the vast array of conflicts of the 19th century.
Piquet: Hallowed Ground supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Piquet: Hallowed Ground is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Piquet: Hallowed Ground for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Piquet: Hallowed Ground has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Piquet: Hallowed Ground belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Piquet: Hallowed Ground are: Brent Oman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Piquet: Hallowed Ground as an expansion for Piquet: Master Rules for Wargaming. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Piquet: Master Rules for Wargaming to use it. Check that your edition of Piquet: Master Rules for Wargaming is compatible, as some expansions were revised between editions.