
- BGG rank
- BGG #9,810
- BGG rating
- 7.1
RoboDerby: Express
- 2 players
- 45 min
- Complexity 1.8/5
- 2011

Expansion for Pirate Dice: Voyage on the Rolling Seas
2012
Rules assistance for Pirate Dice: Capture the Treasure & Ghost Ship
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pirate Dice: Capture the Treasure & Ghost Ship is an expansion for Pirate Dice: Voyage on the Rolling Seas released in 2012 for 2–4 players, 45 minutes per game, and ages 13 and up. It was designed by Sean Brown and Clint Herron and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Modular Board.
Pirate Dice: Capture the Treasure & Ghost Ship is a pair of expansions for Pirate Dice. Capture the Treasure consists of two double-sided map boards and an additional treasure die. Players — either individually or in teams of two — start on the similar looking boards, which are set up opposite each other and each contain a treasure die. To win, you must either eliminate the opponent, or capture the treasure from your opponent's home square and return it to your own square. The Ghost Ship expansion consists of rules and a single die. The ghost ship is a phantom vessel that rises from the depths when a player recovers the cursed treasure to relentlessly hunt down the owner of that treasure in an attempt to drag his ship down to a watery grave. In game terms, once a player has picked up the treasure, the ghost ship moves and fires its cannons each turn.
Pirate Dice: Capture the Treasure & Ghost Ship supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pirate Dice: Capture the Treasure & Ghost Ship is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pirate Dice: Capture the Treasure & Ghost Ship for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pirate Dice: Capture the Treasure & Ghost Ship belongs to these categories: Dice, Nautical, and Pirates. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pirate Dice: Capture the Treasure & Ghost Ship are: Sean Brown and Clint Herron. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pirate Dice: Capture the Treasure & Ghost Ship as an expansion for Pirate Dice: Voyage on the Rolling Seas. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Pirate Dice: Voyage on the Rolling Seas to use it. Check that your edition of Pirate Dice: Voyage on the Rolling Seas is compatible, as some expansions were revised between editions.