Pirate King
BGG rank
BGG #28,887
BGG rating
5.6

Pirate King

2006

Rules assistance for Pirate King

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 8+
  • Complexity 2.3/5

Rules assistant for Pirate King

What would you like to know?

Answers come from the official rulebook, with the page to check.

Pirate King is a board game released in 2006 for 2–4 players, 120 minutes per game, and ages 8 and up. It was designed by Flaster Siskin.

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About the game

Pirate King is a game where players take on the roles of pirate captains. Players sail around the Caribbean trying to become the Pirate King by smuggling cargo and capturing territories. Players set sail by choosing how far they would like to move each turn and roll a d12 to determine how far they will move. Rolling too low or too high will cause a player to overshoot or undershoot his or her target, but a good roll will hit a player right where he or she wants to go. Wherever a player lands on a territory, he or she has choices to make about what actions to take, whether that be to capture the port, pay the owner a dock fee, or attempt to wrest control of the port from the current owner. Players draw cards that have good or bad effects on the Pirate's Booty or Captain's Log spaces, and further spaces have effects on players Players gain points by holding territories, having Great Treasures, or by defeating the Commodore. The game is over when a player has 16 points.

Publishers

  • Temple Games, Inc.
  • FlasterVenture LLC

Questions and answers

Pirate King supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.