
- BGG rank
- BGG #128
- BGG rating
- 8.9
The Elder Scrolls: Betrayal of the Second Era
- 1–4 players
- 120–240 min
- Complexity 4.1/5
- 2025

Rules assistance for Pocket Dungeon Quest: Don't Go Alone Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Pocket Dungeon Quest: Don't Go Alone Expansion is an expansion for Pocket Dungeon Quest released in 2016 for 1–4 players, 15–20 minutes per game, and ages 6 and up. It was designed by Jeff Dehut and its main mechanics are Dice Rolling, Role Playing, and Modular Board.
Don't Go Alone, the first expansion for Pocket Dungeon Quest, adds new concepts to the core gameplay that gives additional strategic choices to the Heroes. It also introduces campaigns and equipment upgrades that carry over through many sessions of play. Gear is the highlight of the Don't Go Alone expansion. Gear in PDQ is pieces of equipment that the Hero pulls out of the Treasure Pile as a reward for Leveling Up. There are many different types of Gear which add loads of new skills and abilities to the Heroes as they adventure through the dungeon. Gear is earned by killing Monsters and Leveling Up and finding keys on the Dungeon Floor. Hardcore players can randomize which pieces of Gear they equip. Otherwise you get to choose which combination of Gear best fits with your style of play. Mix and match the Gear for interesting effects and abilities, and most of all, HAVE FUN!
Pocket Dungeon Quest: Don't Go Alone Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pocket Dungeon Quest: Don't Go Alone Expansion is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pocket Dungeon Quest: Don't Go Alone Expansion for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pocket Dungeon Quest: Don't Go Alone Expansion belongs to these categories: Fantasy, Video Game Theme, and Adventure. Its main mechanics are Dice Rolling, Role Playing, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pocket Dungeon Quest: Don't Go Alone Expansion are: Jeff Dehut. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pocket Dungeon Quest: Don't Go Alone Expansion as an expansion for Pocket Dungeon Quest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Pocket Dungeon Quest to use it. Check that your edition of Pocket Dungeon Quest is compatible, as some expansions were revised between editions.