
- BGG rank
- BGG #1,915
- BGG rating
- 6.7
Kodama: The Tree Spirits
- 2–5 players
- 30 min
- Complexity 1.6/5
- 2016

2006
Rules assistance for Polarity
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Polarity is a board game released in 2006 for 2 players and 30 minutes per game. It was designed by Daniel Solis.
An abstract game played on a chess board with a common set of stones and few special pieces. The object is to get three or more stones in a row, using the combination of placing a stone (which can not be adjacent to any stone) and the using a power to push or pull stones -- either orthogonally or diagonally, or both -- but with the caveat that each power can only be used once until all powers have been used, then after an un-powered turn the powers are available again. Full rules at: http://www.luchacabra.com/?p=32 The ¡Luchacabra! website is currently unavailable. Try looking for the rules at: http://web.archive.org/web/20080118033202/www.luchacabra.com/?p=32 instead.
Polarity supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Polarity is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Polarity has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Polarity belongs to these categories: Abstract Strategy. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Polarity and want something comparable for your next game night.
The credited designers of Polarity are: Daniel Solis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Polarity as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.