Politics in Flames
BGG rating
6.1

Expansion for World in Flames

Politics in Flames

2000

Rules assistance for Politics in Flames

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 240 min
  • 12+
  • Complexity 4.2/5

Rules assistant for Politics in Flames

What would you like to know?

Answers come from the official rulebook, with the page to check.

Politics in Flames is an expansion for World in Flames released in 2000 for 2–6 players, 240 minutes per game, and ages 12 and up. It was designed by Harry Rowland and its main mechanics are Hexagon Grid and Area-Impulse.

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About the game

Politics in Flames (PoliF) allows you to economically, politically and militarily bring minor countries into your sphere of interest during the critical years of World War II. Can you woo Czechoslovakia, Spain, Turkey and Brazil amongst dozens of other countries to help you in your war of liberation? There are 200 Politics in Flames counters that include the political markers for Politics in Flames, heavy weapons units for Russia and China, warlord counters, friction markers, new carriers that include surface to air missiles, partisan headquarters, late war Soviet jets and night fighters. PoliF is a World in Flames expansion and part of the The Millenium World in Flames Annual. (ADG’s description)

Designers

Publishers

  • Australian Design Group

Questions and answers

Politics in Flames supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.