
- BGG rank
- BGG #17,235
- BGG rating
- 6.1
Redemption
- 2–5 players
- 30 min
- Complexity 2.6/5
- 1995

1994
Rules assistance for Power Lunch
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Power Lunch is a board game released in 1994 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Rob Anderson and Jessie Carr and its main mechanics are Voting.
Each player attempts to score the most points by melding personality cards onto the playing board, a restaurant. If the cards are not sets or sequences (rummy-style), then you need to give a reason why they'd be sitting together. When a player empties his hand or when all tables are closed, the hand ends and points are scored.
Power Lunch supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Power Lunch is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Power Lunch for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Power Lunch has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Power Lunch belongs to these categories: Card Game and Political. Its main mechanics are Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Power Lunch are: Rob Anderson and Jessie Carr. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Power Lunch as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.