
- BGG rank
- BGG #5,183
- BGG rating
- 7.2
Tricky Time Crisis
- 2–5 players
- 25–45 min
- Complexity 1.9/5
- 2023

2025
Rules assistance for Power Tricks
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Power Tricks is a board game released in 2025 for 3–5 players, 45–60 minutes per game, and ages 13 and up. It was designed by Jon Barron and its main mechanics are Push Your Luck and Trick-taking.
The barbarians of Castle Power Skull are battling in an epic confrontation full of magic and muscles to determine who will truly have the ultimate power. Power Tricks is a trick taking game for 3-5 players that pushes tricks to their maximum power level. Players can grab the magical power to enhance the cards they play to tricks, but the more power they grab, the less points they may be able to earn. —description from the publisher
Power Tricks supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Power Tricks is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Power Tricks for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Power Tricks has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Power Tricks belongs to these categories: Card Game. Its main mechanics are Push Your Luck and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Power Tricks are: Jon Barron. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Power Tricks as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.