
- BGG rank
- BGG #2,965
- BGG rating
- 6.7
Powerboats
- 2–6 players
- 60 min
- Complexity 1.7/5
- 2008

2018
Rules assistance for Powerships
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Powerships is a board game released in 2018 for 2–7 players, 30 minutes per game, and ages 10 and up. It was designed by Corné van Moorsel and its main mechanics are Race, Dice Rolling, and Grid Movement.
In a course built in our solar system, players are spaceship (powership) pilots. The pilots try to manouver their powership quickly, while rounding three space buoys and finally landing on the finish planet. The modular board in Powerships consists of 16 tiles to build different solar system constellations. Altogether this board contains about 662 race hexagon spaces around the sun, with all solar system planets and several space dust hexagons in between. The dice system, with 3-sided dice, simulates accelerating and decelerating. At the start of each turn, you have your dice showing your speed from your former turn. You may add or remove 1 die maximum. For the dice you keep from your former turn, you can choose which to roll and which to keep unchanged! Then, before moving your powership, you can turn it one side to the left or right in its hexagon space. Now, move it by the speed determined by the sum of the numbers on your dice. Finding the best route for your powership is a challenge because space dust, planets, and the sun block your paths. Crashing into them makes you lose your speed and damages your powership, which limits your maximum number of dice. Other powerships might possibly occupy your desired space, though you can also use them as a bumper to reach a desired space. Special spaces make your powership shift a space, turn to the left or right, double your speed, or make you move over/under obstacles.
Powerships supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Powerships is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Powerships for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Powerships has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Powerships belongs to these categories: Racing. Its main mechanics are Race, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Powerships are: Corné van Moorsel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Powerships as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.