Primal: The Awakening – Ice Expansion
BGG rating
8.8

Expansion for Primal: The Awakening

Primal: The Awakening – Ice Expansion

2024

Rules assistance for Primal: The Awakening – Ice Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–90 min
  • 14+

Rules assistant for Primal: The Awakening – Ice Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Primal: The Awakening – Ice Expansion is an expansion for Primal: The Awakening released in 2024 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Tommaso Mondadori and Alberto Parisi and its main mechanics are Variable Player Powers, Hand Management, and Cooperative Game.

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About the game

With my eyes closed, I can see the sky and the constellations hiding beyond the clouds. - Nemon, Prime Seeker This fourth campaign expansion adds all new monsters Sirkaaj and Mamuraak from the frosty north, quest (#46-49) and stories about the northest land in Thyrea, Vintrar, new gameplay elements and additional crafting options for all classes in the game. —user summary

Questions and answers

Primal: The Awakening – Ice Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.