
- BGG rank
- BGG #1,945
- BGG rating
- 6.7
Junta
- 2–7 players
- 240 min
- Complexity 2.9/5
- 1979

2018
Rules assistance for Prince's Gambit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 6 players

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Answers come from the official rulebook, with the page to check.
Prince's Gambit is a board game released in 2018 for 6–8 players, 30–60 minutes per game, and ages 18 and up. It was designed by Justin Achilli and its main mechanics are Variable Player Powers, Simultaneous Action Selection, and Cooperative Game.
Description from the publisher: Prince's Gambit is a casual card game where each player is a vampire called to the court of the vampiric Prince of the city. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators. How to play Players belong to one of 14 vampire Clans, and to one of two sects: the Camarilla, which styles itself as the aristocracy of the night, or the Sabbat, a death cult steeped in fire and blood. Camarilla players do not know who is in each sect, but the Sabbat infiltrators know which other players are on their side. The object of the game is to resolve Intrigues by bidding Trait cards which either add together or subtract from the total points needed as listed on the Intrigue card. The Camarilla wants to have enough points to win the Intrigue, but the Sabbat want the Intrigue to fail. After each Intrigue is resolved, Prestige Points are awarded to the players. The player with the most Prestige Points gain the Prince's Favor and gets to decide which Intrigue is next. Play continues until the Camarilla win enough Intrigues to stabilize the city, depending on the number of players, or the Sabbat manage to cause three Intrigues to fail, causing the city power structure to collapse.
Prince's Gambit supports 6–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Prince's Gambit is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Prince's Gambit for ages 18 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Prince's Gambit has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Prince's Gambit belongs to these categories: Horror, Negotiation, and Spies / Secret Agents. Its main mechanics are Variable Player Powers, Simultaneous Action Selection, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Prince's Gambit are: Justin Achilli. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Prince's Gambit as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.