Privateer: Corsair Expansion
BGG rating
5.5

Expansion for Privateer

Privateer: Corsair Expansion

2016

Rules assistance for Privateer: Corsair Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players

Rules assistant for Privateer: Corsair Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Privateer: Corsair Expansion is an expansion for Privateer released in 2016 for 3–6 players. It was designed by Rick Barnes and its main mechanics are Variable Player Powers, Take That, and Push Your Luck.

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About the game

This expansion enhances and adds to the core systems of the base game with the inclusion of a new, advanced combat mechanism and more interesting bounty and captain cards to spice up the gameplay. More specifically, the Corsair Expansion is focused on increasing competitiveness within those playing Privateer. Exert your authority by blockading ports, placing a tariff on certain goods, or by placing a bounty on the head of another player. Recruit powerful officers to your crew which can aid your ship in multiple, unique ways. This expansion also includes a full overhaul of Privateer's combat mechanics. The new combat system is now much deeper and allows for players to gang up on more powerful players in order to sink their ship via overwhelming odds. Included in this expansion are over 44 new cards and 18 total dice, a sizable addition to the core game.

Questions and answers

Privateer: Corsair Expansion supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.