
- BGG rank
- BGG #623
- BGG rating
- 7.0
Sheriff of Nottingham
- 3–5 players
- 60 min
- Complexity 1.7/5
- 2014

2014
Rules assistance for Prohis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Prohis is a board game released in 2014 for 3–6 players, 20 minutes per game, and ages 10 and up. It was designed by Marc Brunnenkant and its main mechanics are Hand Management, Deduction, and Negotiation.
In the United States, during the 1920s, the Volstead Act forbids the manufacturing and sale of alcohol. Nevertheless, prohibition is going to represent a gold mine for smugglers who dare to challenge the authorities. From the hooligan to the respected politician, many people have tried their luck on this lucrative market, yet it remains a dangerous activity since the agents of the prohibition — the Prohis — roam around... In Prohis, each player embodies a smuggler who tries to make a fortune by transporting illegal goods — a highly precarious activity since the other players have the opportunity to check your cargo or even seize it if they find suspicious items. Each player starts with an Inspector, a Captain, and a hand of four cards, with the deck being comprised of legal goods, illegal goods, and Lieutenants. Four cards are placed face-up on the table. On a turn, a player either draws 1-2 cards from those on display or from the deck, or attempts to smuggle a convoy of 2-4 cards by placing them on the table face down. When smuggling, each other player gets the chance to throw a cargo controller at the smuggled goods, with the highest valued controller taking charge of the inspection. The cargo mover can try to bribe the controller to make this trouble go away, but if that doesn't work an Inspector, the highest rating, can look at three cargo cards, a Captain two, and a Lieutenant one. If the controller reveals an illegal good, the owner of that card gets to seize all of the cargo, placing it and her controller in her warehouse; if all the goods are legal, the shipper claims the cargo in the warehouse and the controller in hand. If a controller awaits among the cargo, then this informant has been revealed and the inspection fails. When the deck runs out or players all pass on drawing cards, the game ends, with players scoring $4k for each illegal good in the warehouse, $1k for each legal good, and $1-5k for controllers in hand and in the warehouse. Illegal goods in hand cost money, and whoever has the most money wins.
Prohis supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Prohis is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Prohis for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Prohis has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Prohis belongs to these categories: Card Game, Bluffing, and Mafia. Its main mechanics are Hand Management, Deduction, and Negotiation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Prohis are: Marc Brunnenkant. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Prohis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.