
- BGG rating
- 7.7
Project: ELITE – Adrenaline
- 1–4 players
- Complexity 2.5/5
- 2015

2016
Rules assistance for Project: ELITE
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Project: ELITE is a board game released in 2016 for 1–4 players, 30 minutes per game, and ages 12 and up. It was designed by Konstantinos Kokkinis and Sotirios Tsantilas and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
In a post apocalyptic setting, an alien civilization has invaded Earth. Players work together as part of a special ops team with the code name "ELITE". They are dispatched to high priority missions - protecting objectives and defending vital targets against the alien invaders. Project: ELITE is a co-operative, real-time, speed-dice, tactical, tower-defense-like game in which players roll dice with symbols as fast as they can allowing them to do various actions with their character on the game board. They move around shooting and cutting through waves of aliens blocking their advance while at the same time trying to complete objectives that will bring them to victory. The game consists of a number of real-time 2-minute rounds (depending on the scenario) separated by an AI Alien Phase where aliens perform abilities, advance towards their goal and receive reinforcements. The constant performance of actions through dice rolling combined with an innovative combat/movement system result in a mix of intense gameplay that offers countless hours of fun. What really makes Project: ELITE unique is the "Alien Move" symbol that appears on one side of each of the player's dice and forces him/her to move an alien towards their goal. The end result is a real-time tactical board game where friend and foe are in constant motion, trying to prevail over the other.
Project: ELITE supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Project: ELITE is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Project: ELITE for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Project: ELITE has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Project: ELITE belongs to these categories: Fighting, Miniatures, and Real-time. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Project: ELITE are: Konstantinos Kokkinis and Sotirios Tsantilas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Project: ELITE as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.