
- BGG rank
- BGG #39
- BGG rating
- 8.1
Mage Knight Board Game
- 1–4 players
- 60–240 min
- Complexity 4.4/5
- 2011

Rules assistance for Prophecy: Dragon Realm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Prophecy: Dragon Realm is an expansion for Prophecy released in 2003 for 2–5 players, 180 minutes per game, and ages 12 and up. It was designed by Vlaada Chvátil and its main mechanics are Point to Point Movement, Role Playing, and Cooperative Game.
Dragon Realm is a first expansion for a popular adventure fantasy game Prophecy. In Dragon Realm you will be exploring one of the astral spheres, that hides powerful artifacts. Flying through the mountains you meet lots of new adventures, and you either return as a wealthy and powerful hero, or wounded with empty pockets. It depends only on you. Dragon Realm brings races into game, so you can possibly play a dwarf mercenary, or elven ranger. Nothing restricts you to play any combination, from troll wizard to halfling warrior, any combination is possible and again it depends only on your game style. In the box, you also find new adventures for the basic board, new skills and several minor rule changes. Expands: Prophecy
Prophecy: Dragon Realm supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Prophecy: Dragon Realm is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Prophecy: Dragon Realm for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Prophecy: Dragon Realm has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Prophecy: Dragon Realm belongs to these categories: Fantasy, Adventure, and Expansion for Base-game. Its main mechanics are Point to Point Movement, Role Playing, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Prophecy: Dragon Realm are: Vlaada Chvátil. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Prophecy: Dragon Realm as an expansion for Prophecy. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Prophecy to use it. Check that your edition of Prophecy is compatible, as some expansions were revised between editions.