Psi-Paladins and Techno-Barbarians

Expansion for Mutants and Death Ray Guns

Psi-Paladins and Techno-Barbarians

2017

Rules assistance for Psi-Paladins and Techno-Barbarians

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–99 players
  • 45 min
  • 12+

Rules assistant for Psi-Paladins and Techno-Barbarians

What would you like to know?

Answers come from the official rulebook, with the page to check.

Psi-Paladins and Techno-Barbarians is an expansion for Mutants and Death Ray Guns released in 2017 for 2–99 players and ages 12 and up. It was designed by Andrea Sfiligoi and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

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About the game

Psi-Paladins and Techno-Barbarians is a mini sourcebook for the Mutants and Death Ray Guns post-apocalyptic miniatures game. In its 32 full color pages, you will find: Rules for Psi-Paladins, wielding the power of the all-encompassing mystic force known as the Animus and their deadly forceblades. Stats for the Techno-Barbarians, a party of three unique heroes of the radioactive wastelands: Lady Azura, A.K.A. The Blue Sorceress; Dashar, barbaric wielder of the Photovoltaic Sword; and his brutal companion Ferragg, the Lion of the Wasteland.  Stats for the enemies of the Techno-Barbarians: ComBots (solar-energy powered combat droids), the evil warlord Pharag, the teleporting assassin Skarra, and the mutant brute Graul Granite. A new scenario, “A Cartload of Trouble” Color cards for all characters in the book

Questions and answers

Psi-Paladins and Techno-Barbarians supports 2–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.