Psychobabble
BGG rank
BGG #20,186
BGG rating
6.2

Psychobabble

2022

Rules assistance for Psychobabble

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–11 players
  • 15–25 min
  • 10+
  • Complexity 2.0/5

Rules assistant for Psychobabble

What would you like to know?

Answers come from the official rulebook, with the page to check.

Psychobabble is a board game released in 2022 for 4–11 players, 15–25 minutes per game, and ages 10 and up. It was designed by Kedric Winks and its main mechanics are Deduction, Hidden Roles, and Voting.

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About the game

A social deduction game in which one player is a psychotherapist trying to discover what shared dreams their patients suffering from mass hysteria have been having. The game uses large cards with surreal dreamlike images set out in a grid. The Patients all know which card they’re discussing but the psychotherapist does not. The problem is that one of the patients is genuinely insane and has been give the wrong card to talk about. This patient needs to remain anonymous to win the game. The beauty of this game is that nobody knows who that one insane patient is, not even themselves. This means that everyone has to be really cagey about their communication until they work out (if they work out) who it is. But with all this vague and obtuse communication going on how can you be sure that it’s not you who is insane? A game of real suspense and paranoia it will have you questioning who you can trust, and even if you can trust yourself. —description from the designer

Questions and answers

Psychobabble supports 4–11 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.