
- BGG rank
- BGG #16,237
- BGG rating
- 6.4
Cryptozoology for Beginners
- 2–4 players
- 20–45 min
- Complexity 1.7/5
- 2022

2022
Rules assistance for Let's Call the Exorcist
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Let's Call the Exorcist is a board game released in 2022 for 4–8 players, 20–45 minutes per game, and ages 14 and up. It was designed by Cory Jones, Ben Stoll, and Mataio Wilson and its main mechanics are Deduction, Team-Based Game, and Hidden Roles.
A SPIRITED SOCIAL DEDUCTION EXPERIENCE! Dad has brought home a collection of rare artifacts from his latest excavation, and now pesky demons have possessed some of the children! Mom called the priest, who devised a scavenger hunt to find which of the artifacts brought the demons into the house, and which can help dispel the mischievous monsters. Each player is secretly either an Innocent helping to gather the Holy Artifacts, or a Possessed attempting to trick the group into revealing Cursed Artifacts. Mixed in with the Artifacts are Blessings that can award points during the game and demonic Mischief to distract the children from the hunt. Played over 3 rounds, players are dealt cards to study, then shuffle and line up in front of themselves. On their turn, they'll select another player's face card to be revealed, then follow its instructions. The chosen player will then select another player's card to reveal. Cards are revealed in this way until enough Holy or Cursed Artifacts are exposed. Each player will have knowledge of some of the cards, and to accomplish your goals you’ll need to discuss what you know with the group. Just be careful who you trust... -description from publisher
Let's Call the Exorcist supports 4–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Let's Call the Exorcist is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Let's Call the Exorcist for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Let's Call the Exorcist has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Let's Call the Exorcist belongs to these categories: Party Game, Deduction, and Bluffing. Its main mechanics are Deduction, Team-Based Game, and Hidden Roles. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Let's Call the Exorcist are: Cory Jones, Ben Stoll, and Mataio Wilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Let's Call the Exorcist as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.