
- BGG rank
- BGG #10,982
- BGG rating
- 8.0
Armello: The Board Game
- 2–4 players
- 120–180 min
- Complexity 3.3/5
- 2026

2012
Rules assistance for Pyramid Raiders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pyramid Raiders is a board game released in 2012 for 3–6 players, 20 minutes per game, and ages 12 and up. It was designed by Afong Lee and its main mechanics are Hand Management, Set Collection, and Dice Rolling.
Pyramid Raiders is a light back-stabbing strategy game for 3-6 players. Players are treasure hunters looking for fame and fortune in a long forgotten pyramid. With the help of their special equipment, they will compete with each other to gather the most treasure from this expedition – but watch out for The Guardian! He awakes from the darkness of the ruins to fulfill his mission, to chase all intruders and throw them out with a curse! In Pyramid Raiders, players lay down action tiles to move and collect treasure tokens on a hexagonal map. Besides providing a number for movement, action tiles will also effect The Guardian in different ways, such as rotate him to face another direction or make him move faster. Used action tiles will stay on board, and will be returned to hand only every five turns when they are all used. The Guardian's movement is guided by a set of rules and does not need a player to act as the GM. Each turn after all players have finished their moves, roll a die to move The Guardian, then move it extra spaces depending on the action tiles played this turn. At the start of each game, randomly place 49 treasure tokens of seven kinds on the map. Players score by collecting tokens of different colors, or by specializing in only one or two colors. Twelve wooden tokens are placed on the map as obstacles, and can be placed in different layouts to change the difficulty of the game. Ten item tiles are included to provide rule-bending effects for players. And for those who are up for the challenge, two extra Line of Sight tokens will let The Guardian literally grow eyes on his back, making it even harder to escape – or easier to trap other players depending on your point of view...
Pyramid Raiders supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pyramid Raiders is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pyramid Raiders for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pyramid Raiders has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pyramid Raiders belongs to these categories: Animals, Ancient, and Mythology. Its main mechanics are Hand Management, Set Collection, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pyramid Raiders are: Afong Lee. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pyramid Raiders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.