
- BGG rank
- BGG #26,821
- BGG rating
- 6.5
Evil Corp
- 2–6 players
- 40–120 min
- Complexity 2.0/5
- 2021

2021
Rules assistance for Quad City Killers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quad City Killers is a board game released in 2021 for 1–6 players and 90–180 minutes per game. It was designed by Dexter Dakota and Adam Zonca and its main mechanics are Variable Player Powers, Take That, and Roll / Spin and Move.
Quad City Killers: Murderous Fun for the Whole Family! QCK is created in the style of an 80s board game, but with a bit of a dark side. Players compete as Serial Killers, traveling between the Quad Cities and dispatching Prey in an attempt to gain Notoriety! Each Prey ID card has a Defense level and Notoriety score. Upon successful attacks, Players keep these cards as their Trophies. You Attack with a combination of: - Your Serial Killer Dexterity and Victimology, found on your player board. Each giving you a particular set of advantages; - Resource cards (Weapons, Modifiers, & Scenarios), which can be used in various combinations to create an advantage over your potential victims; - and a Skill Roll using three (0,0,1,1,2,2) dice. - All this is done while trying to avoiding Heat from Law Enforcement. Each turn consists of 3 (out of 5 possible) Actions: 1. Hunting - revealing a new Prey card and placing it in its corresponding city. 2. Travel - moving from one city to another with a successful roll of the dice. 3. Attack - attempt to kill a Prey in the city you occupy using a combination of your Dexterity, Resource cards and a Skill Roll. 4. Play a Scenario Card creating a situation where you can attempt multiple attacks. 5. Discard up to two cards from your hand and replace them from the deck. As Players rack-up kills, their Dexterity increases, but so does the heat in each city. -description from designer Play continues until one player reaches the peak of their Dexterity scale. At this point all Players total their Notoriety points and the player with the highest total wins!
Quad City Killers supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quad City Killers is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Quad City Killers has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quad City Killers belongs to these categories: Humor, Party Game, and Murder / Mystery. Its main mechanics are Variable Player Powers, Take That, and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quad City Killers are: Dexter Dakota and Adam Zonca. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quad City Killers as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.