
- BGG rank
- BGG #99
- BGG rating
- 7.7
Azul
- 2–4 players
- 30–45 min
- Complexity 1.8/5
- 2017

2007
Rules assistance for Quadrago
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quadrago is a board game released in 2007 for 2 players and 30 minutes per game. Its main mechanics are Pattern Building.
Derivative of line and stacking games like Score Four, players alternate turns placing a wooden bead of their color onto a board consisting of 16 steel bars in a 4x4 grid. The object is to get 4 beads of your color in a row. Each bar can hold 4 beads to give a third dimension to the strategy. The added twist that separates this from Score Four is that the middle four bars can also rotate to switch positions to add more complexity to the game. Similar to: Score Four - You of course don't have to spin the center four posts...
Quadrago supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Quadrago is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Quadrago has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quadrago belongs to these categories: Abstract Strategy. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Quadrago as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.