
- BGG rank
- BGG #3,188
- BGG rating
- 7.7
Quartermaster General WW2: 2nd Edition
- 2–6 players
- 60–120 min
- Complexity 2.6/5
- 2020

Rules assistance for Quartermaster General: Air Marshal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quartermaster General: Air Marshal is an expansion for Quartermaster General released in 2015 for 2–6 players and ages 12 and up. It was designed by Ian Brody and its main mechanics are Hand Management, Area Majority / Influence, and Team-Based Game.
Quartermaster General: Air Marshal adds two entirely new mechanics to Quartermaster General. Bolster cards are played directly from your hand at a time specified on the card, adding a whole new element of surprise and challenge to the game. Your Air Forces provide an additional dimension to battle. Air Force pieces are deployed to the board through play of a Deploy Air Force card. Once in play, Air Forces may support Army or Navy units in the same space and apply additional pressure to adjacent enemy pieces.
Quartermaster General: Air Marshal supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Quartermaster General: Air Marshal for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quartermaster General: Air Marshal has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quartermaster General: Air Marshal belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hand Management, Area Majority / Influence, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quartermaster General: Air Marshal are: Ian Brody. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quartermaster General: Air Marshal as an expansion for Quartermaster General. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Quartermaster General to use it. Check that your edition of Quartermaster General is compatible, as some expansions were revised between editions.