Quartermaster General: Air Marshal
BGG rating
7.7

Expansion for Quartermaster General

Quartermaster General: Air Marshal

2015

Rules assistance for Quartermaster General: Air Marshal

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 90 min
  • 12+
  • Complexity 2.4/5

Rules assistant for Quartermaster General: Air Marshal

What would you like to know?

Answers come from the official rulebook, with the page to check.

Quartermaster General: Air Marshal is an expansion for Quartermaster General released in 2015 for 2–6 players and ages 12 and up. It was designed by Ian Brody and its main mechanics are Hand Management, Area Majority / Influence, and Team-Based Game.

Similar games

About the game

Quartermaster General: Air Marshal adds two entirely new mechanics to Quartermaster General. Bolster cards are played directly from your hand at a time specified on the card, adding a whole new element of surprise and challenge to the game. Your Air Forces provide an additional dimension to battle. Air Force pieces are deployed to the board through play of a Deploy Air Force card. Once in play, Air Forces may support Army or Navy units in the same space and apply additional pressure to adjacent enemy pieces.

Questions and answers

Quartermaster General: Air Marshal supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.