
- BGG rank
- BGG #3,189
- BGG rating
- 7.7
Quartermaster General WW2: 2nd Edition
- 2–6 players
- 60–120 min
- Complexity 2.6/5
- 2020

2025
Rules assistance for Quartermaster General: South Front
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Quartermaster General: South Front is a board game released in 2025 for 2 players, 90–120 minutes per game, and ages 13 and up. It was designed by Ian Brody and its main mechanics are Hand Management.
Quartermaster General: South Front is a dynamic, fast-paced game of World War II on the Mediterranean front, for two players. It takes a minute to set up and just a few more to learn. Each player has a unique deck of cards that reflects the equipment, manpower, and strategies used by that side. The second title in the Quartermaster General Front series, this game portrays the intertwined land, air, and sea conflict. If the Axis can keep the Allies from gaining naval superiority, they may have a chance of taking the Middle East or Gibraltar, but the Axis must act quickly, before the United States enters the war. Quartermaster General: South Front is the second of several planned releases using the rules developed for this game.
Quartermaster General: South Front supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Quartermaster General: South Front is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quartermaster General: South Front for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quartermaster General: South Front has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quartermaster General: South Front belongs to these categories: Wargame and World War II. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quartermaster General: South Front are: Ian Brody. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quartermaster General: South Front as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.