
- BGG rating
- 8.0
Quatermain: Lost Cities
- 1–4 players
- 60–75 min
- 2025

2022
Rules assistance for Quatermain
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quatermain is a board game released in 2022 for 2–4 players, 45–75 minutes per game, and ages 14 and up. It was designed by Peter Schultz and its main mechanics are Deck, Bag, and Pool Building and Deck Construction.
Hunter. Adventurer. The greatest marksman to ever live. You are Allan Quatermain, searching for wealth deep in colonial-era Africa. Grab your gun and wisely choose your allies as you compete in this deck building adventure game. 2-4 players will go on adventures, hunt in the veldt, and trade for new additions to their decks. Try to amass the most wealth, but beware, your allies will determine how many wealth cards you can score at game end. Each turn consists of four steps: - Upkeep, if applicable - Play up to one adventure card - Go hunting in the veldt - Make up to one trade for new cards As you gain new adventure cards, they will open up additional actions, plus you can get upgraded guns to aid in hunting, and allies which remain in play. During Upkeep you select one gun and one ally to journey with you that turn. The game continues until the veldt runs out of animals, at which time whoever can score the most wealth wins.
Quatermain supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quatermain is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quatermain for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quatermain has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quatermain belongs to these categories: Card Game and Adventure. Its main mechanics are Deck, Bag, and Pool Building and Deck Construction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quatermain are: Peter Schultz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quatermain as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.