
- BGG rank
- BGG #9,686
- BGG rating
- 7.4
The Acts
- 2–4 players
- 60–90 min
- Complexity 2.3/5
- 2018

Rules assistance for Quatermain: Perilous Journeys
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quatermain: Perilous Journeys is an expansion for Quatermain released in 2026 for 1–4 players, 60–75 minutes per game, and ages 14 and up. It was designed by Peter Schultz and its main mechanics are Deck, Bag, and Pool Building.
Quatermain: Perilous Journeys expands your Quatermain adventures as you explore new areas and form new strategies along the way. Event cards add global effects that reshape every round Adventure cards that spawn tokens for desperate situations New, non-unique ally everyone can partner with Full Compatibility & Solo Mode The Perilous Journeys expansion works smoothly with both the base game and the Quatermain: Lost Cities expansion, allowing for mixing and matching adventure cards from all sets. Solo rules for adding the expansion are included as well. —description from the publisher
Quatermain: Perilous Journeys supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quatermain: Perilous Journeys is 60–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quatermain: Perilous Journeys for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quatermain: Perilous Journeys belongs to these categories: Adventure and Expansion for Base-game. Its main mechanics are Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quatermain: Perilous Journeys are: Peter Schultz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quatermain: Perilous Journeys as an expansion for Quatermain. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Quatermain to use it. Check that your edition of Quatermain is compatible, as some expansions were revised between editions.