
- BGG rank
- BGG #9,686
- BGG rating
- 7.4
The Acts
- 2–4 players
- 60–90 min
- Complexity 2.3/5
- 2018

Rules assistance for Quatermain: Lost Cities
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quatermain: Lost Cities is an expansion for Quatermain released in 2025 for 1–4 players, 60–75 minutes per game, and ages 14 and up. It was designed by Peter Schultz and its main mechanics are Deck, Bag, and Pool Building.
Prepare for your next great adventure! Quatermain: Lost Cities adds a new way to gain wealth by defeating the enemies guarding the entrance to ancient cities deep in the African interior. However, only the explorer to discover the most lost cities will be able to score them at the end of the game. The expansion adds more replayability to Quatermain with additional adventure cards, a new gun, and new animals. These all follow the existing game rules. It also adds the namesake "Lost City" cards to the game. When somebody defeats whatever is guarding a lost city, they claim this new form of wealth card. Quatermain: Lost Cities continues to support solo rules, along with standard rules for 2-4 players. A major focus of the expansion is on hunting and defeating enemies at long range. A new gun is available to aid in this endeavor, and both the lost city cards and new animals will reward players who are able to impact things at long range. —description from the publisher
Quatermain: Lost Cities supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quatermain: Lost Cities is 60–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quatermain: Lost Cities for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quatermain: Lost Cities belongs to these categories: Adventure and Expansion for Base-game. Its main mechanics are Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quatermain: Lost Cities are: Peter Schultz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quatermain: Lost Cities as an expansion for Quatermain. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Quatermain to use it. Check that your edition of Quatermain is compatible, as some expansions were revised between editions.