Quatermain: Perilous Journeys

Expansion for Quatermain

Quatermain: Perilous Journeys

2026

Rules assistance for Quatermain: Perilous Journeys

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–75 min
  • 14+

Rules assistant for Quatermain: Perilous Journeys

What would you like to know?

Answers come from the official rulebook, with the page to check.

Quatermain: Perilous Journeys is an expansion for Quatermain released in 2026 for 1–4 players, 60–75 minutes per game, and ages 14 and up. It was designed by Peter Schultz and its main mechanics are Deck, Bag, and Pool Building.

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About the game

Quatermain: Perilous Journeys expands your Quatermain adventures as you explore new areas and form new strategies along the way. Event cards add global effects that reshape every round Adventure cards that spawn tokens for desperate situations New, non-unique ally everyone can partner with Full Compatibility & Solo Mode The Perilous Journeys expansion works smoothly with both the base game and the Quatermain: Lost Cities expansion, allowing for mixing and matching adventure cards from all sets. Solo rules for adding the expansion are included as well. —description from the publisher

Designers

Publishers

  • Cobblestone Games

Questions and answers

Quatermain: Perilous Journeys supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.