
- BGG rank
- BGG #12,341
- BGG rating
- 7.5
Quest Calendar: Leaf Riders of Wrenwood
- 1 player
- 2–5 min
- Complexity 1.8/5
- 2023

2021
Rules assistance for Quest Calendar: The Gates of Terralon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Quest Calendar: The Gates of Terralon is a board game released in 2021 for 1 player, 1–3 minutes per game, and ages 8 and up. It was designed by Thomas A Bedran and its main mechanics are Dice Rolling, Storytelling, and Role Playing.
An rpg built into a desktop calendar. Choose one of 6 heroes. Go on a campaign that lasts throughout the year with a single event happening each day. Chose how you want to take on the daily challenge. Roll classic rpg dice (7 polyhedral dice) and add your hero's abilities to fight the monster, open the chest, get past guards, etc. —description from the designer Years of war and turmoil caused the Gods to separate their worlds from one another, but this did not stop the fighting. The demon's were dealt a devastating blow when their gate was destroyed. The consequences were unexpected. Now, demons pour forth and spill into other worlds, wrecking havoc across existence. Elsewhere in Terralon, the King's Festival approaches. Many come from afar to compete in the yearly tournament. The title of Lord, and the riches and land which accompany said title, can be won in this competition. Even the poorest commoners has a chance at glory. Will you compete in the tournament at the King's Festival and earn the title of Lord? Can you stop the demon invasion and prevent the collapse of all worlds? Enjoy as the story unfolds in this adventure-a-day desktop calendar. —description from the publisher
Quest Calendar: The Gates of Terralon supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Quest Calendar: The Gates of Terralon is 1–3 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quest Calendar: The Gates of Terralon for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quest Calendar: The Gates of Terralon has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quest Calendar: The Gates of Terralon belongs to these categories: Fantasy, Print & Play, and Dice. Its main mechanics are Dice Rolling, Storytelling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quest Calendar: The Gates of Terralon are: Thomas A Bedran. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quest Calendar: The Gates of Terralon as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.