
- BGG rank
- BGG #2,206
- BGG rating
- 6.7
Artifacts Inc.
- 2–4 players
- 60 min
- Complexity 2.1/5
- 2014

Rules assistance for Quest Cards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quest Cards is a board game released in 2005 for 1–8 players, 40 minutes per game, and ages 12 and up. It was designed by Dane Fuller and its main mechanics are Dice Rolling and Open Drafting.
The goal of Quest Cards is to conquer the challenges of a thrilling quest and complete a daring mission while developing skills and collecting magical items. This dynamic adventure game involves luck, memory, and strategy. - Over 60 customizable characters with unique skills and special abilities - An endless array of magic items, monsters, creatures, traps & hazards - Solitaire, multi-player, free-for-all, team, competing or cooperative play --from the publisher
Quest Cards supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quest Cards is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quest Cards for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quest Cards has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quest Cards belongs to these categories: Card Game and Adventure. Its main mechanics are Dice Rolling and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quest Cards are: Dane Fuller. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quest Cards as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.