
- BGG rating
- 6.8
Quests Over Coffee: Expansion #01 – Night Carnival
- 1–2 players
- 10–20 min
- 2022

2022
Rules assistance for Quests Over Coffee
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Quests Over Coffee is a board game released in 2022 for 1–2 players, 8 minutes per game, and ages 14 and up. It was designed by Alexander Shen and its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game.
In a land not so far away, in a town you probably don't remember, there is a coffee shop that specializes in quests and, well, coffee. They like to tout that they're the only place where you can get a cup of decent coffee and complete a set of quests (with included fame and fortune) before you finish the last drop. Will you partake in this marketing ploy thinly veiled as a call for adventure? Quests Over Coffee is a single player dice throwing game where you try to claim fame and fortune. With a some strategy, some items, and a little bit of luck, you can find yourself on the other side of the glory or in the pit of a grave. The game is also a system that allows for you to create your own Quests and Items to experience. Let your imagination and experience run free! —description from the publisher From a choice of 5 shown quest cards, choose one and roll 3d6 to defeat the quest or fail. As you defeat quests, you gain items which can improve your character or purchase items. An 18 card game with a template to create your own quest.
Quests Over Coffee supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quests Over Coffee is 8 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quests Over Coffee for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quests Over Coffee has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quests Over Coffee belongs to these categories: Fantasy, Print & Play, and Dice. Its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quests Over Coffee are: Alexander Shen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quests Over Coffee as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.