
- BGG rank
- BGG #25,764
- BGG rating
- 5.6
Titty Grab
- 3–8 players
- 10 min
- Complexity 1.0/5
- 2010

2013
Rules assistance for QuickWits
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
QuickWits is a board game released in 2013 for 3–99 players, 20–30 minutes per game, and ages 17 and up. It was designed by Evan Jaroslow and its main mechanics are Pattern Recognition.
QuickWits is a fast-paced card game based on naming items within certain categories and descriptions. The game is very similar to Anomia, but the content is more mature in theme. During the game, players take turn drawing a card and placing it in front of them. Each card has one of six different symbols on it, and when two players have the same symbol on the card on the top of their pile, they face off. Each player has to name something in his opponent's card category before his opponent names something in the category on his own card. The fastest player takes his opponent's card and places it face down in his score pile. The game ends once all the cards have been dealt, and the player with the most cards in his pile wins.
QuickWits supports 3–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for QuickWits is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists QuickWits for ages 17 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
QuickWits has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
QuickWits belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of QuickWits are: Evan Jaroslow. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists QuickWits as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.