Race For Tunis
BGG rank
BGG #13,582
BGG rating
6.6

Race For Tunis

1992

Rules assistance for Race For Tunis

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.5/5

For 2 players

Rules assistant for Race For Tunis

What would you like to know?

Answers come from the official rulebook, with the page to check.

Race For Tunis is a board game released in 1992 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and its main mechanics are Hexagon Grid.

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About the game

In November of 1942, the Anglo-Allied 1st Army had landed in French Northwest Africa, deep behind the front lines of the struggle then raging between the AFRIKA KORPS and the British 8th Army. The two combatants clashed in northern Tunisia in a race to take Tunis, the main supply port. These were unusual battles, fought by handfuls of troops. The AXIS won the race — but only barely — and the Allies let an opportunity to capture all of North Africa slip in a single blow. (11 pages of rules + a history of the battle). Can be linked with GDW's Bloody Kasserine. A standard scenario starts November 17 and ends December 24 in 1942.

Mechanics

Publishers

  • Game Designers' Workshop (GDW Games)
  • Kokusai-Tsushin Co., Ltd. (国際通信社)

Questions and answers

Race For Tunis supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.