Race to Adventure: Strange Travels Rules
BGG rating
6.0

Expansion for Race to Adventure: The Spirit of the Century Exploration Game

Race to Adventure: Strange Travels Rules

2013

Rules assistance for Race to Adventure: Strange Travels Rules

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players

Rules assistant for Race to Adventure: Strange Travels Rules

What would you like to know?

Answers come from the official rulebook, with the page to check.

Race to Adventure: Strange Travels Rules is an expansion for Race to Adventure: The Spirit of the Century Exploration Game released in 2013 for 1–6 players. Its main mechanics are Modular Board and Variable Phase Order.

Similar games

About the game

Race to Adventure: Strange Travels Rules is an official download from Evil Hat Games that provides rules and components for solitaire and 6 player play, 2 new variants, plus alternative board set-ups.

Publishers

  • (Web published)
  • Evil Hat Productions

Questions and answers

Race to Adventure: Strange Travels Rules supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.