
- BGG rank
- BGG #4,199
- BGG rating
- 7.5
Specter Ops: Broken Covenant
- 2–5 players
- 60–120 min
- Complexity 2.3/5
- 2018

1969
Rules assistance for Radar Search
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Radar Search is a board game released in 1969 for 2 players, 30 minutes per game, and ages 6 and up. Its main mechanics are Variable Player Powers, Point to Point Movement, and Secret Unit Deployment.
One player is the spy who has two ships trying to get to a location and back to his hideout. The other player, the agent, sits on the other side of the upright board and has one helicopter that moves twice as fast, and tries to catch either spy ship. The game features a "radar scope", which the agent uses every other turn to see where one of the spy's ships is. Each piece is connected by a wire to the board. When the agent is on the same space as the spy, a buzzer goes off.
Radar Search supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Radar Search is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Radar Search for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Radar Search has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Radar Search belongs to these categories: Deduction, Bluffing, and Electronic. Its main mechanics are Variable Player Powers, Point to Point Movement, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Radar Search as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.