
- BGG rating
- 8.7
Rules assistance for Rangers of Shadow Deep: Temple of Madness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 60–120 min
- 12+

Rules assistant for Rangers of Shadow Deep: Temple of Madness
What would you like to know?
Answers come from the official rulebook, with the page to check.
Rangers of Shadow Deep: Temple of Madness is an expansion for Rangers of Shadow Deep released in 2019 for 1–4 players, 60–120 minutes per game, and ages 12 and up. It was designed by Joseph McCullough and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.
About the game
For weeks the soldiers of Alladore have lost nearly every battle and skirmish they have fought, and it is clear that some dark sorcery is at work. With the fate of the kingdom at stake, the Rangers are sent into the Shadow Deep to try and locate the source of this magic and end the threat. To accomplish this task, however, they must face the horrors of the Temple of Madness… Rangers of Shadow Deep: Temple of Madness is a four-scenario mission designed for Level 5 – 15 Rangers. Also included in the book are new rules for magic, including a greatly expanded spell list, spellcasting Heroic Abilities, magical equipment, and several new companions. —description from the publisher
Designers
Publishers
- (Self-Published)
Questions and answers
Rangers of Shadow Deep: Temple of Madness supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rangers of Shadow Deep: Temple of Madness is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rangers of Shadow Deep: Temple of Madness for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rangers of Shadow Deep: Temple of Madness belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rangers of Shadow Deep: Temple of Madness are: Joseph McCullough. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rangers of Shadow Deep: Temple of Madness as an expansion for Rangers of Shadow Deep. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rangers of Shadow Deep to use it. Check that your edition of Rangers of Shadow Deep is compatible, as some expansions were revised between editions.