Rapid Fire! Able Archer 83-84
BGG rating
9.7

Expansion for Rapid Fire! (Second Edition): Fast Play World War Two Wargames Rules

Rapid Fire! Able Archer 83-84

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Rules assistance for Rapid Fire! Able Archer 83-84

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 240 min
  • 12+

Rules assistant for Rapid Fire! Able Archer 83-84

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rapid Fire! Able Archer 83-84 is an expansion for Rapid Fire! (Second Edition): Fast Play World War Two Wargames Rules released in 2016 for 2–10 players, 240 minutes per game, and ages 12 and up. It was designed by Piers Brand, Tim King, Andy Rix, and Rob Rowell and its main mechanics are Dice Rolling and Simulation.

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About the game

Rapid Fire! Able Archer 83-84: A Cold War rules adaptation for use with Rapid Fire! Modifications to Rapid Fire!: Tank and Anti-Tank firing. (D6 roll changed to a D10), Addition of Anti-Tank Guided Weapons such as TOW, Sagger missiles, Air support works which is listed in the Aircraft Sequence of Action, Rules for special artillery munitions, counter-battery fire and new tactics, new vehicle stats for IFVs (Warrior, Bradley and BMD-2) and tanks, Cold War scenarios, two quick reference sheets that incorporate the rule changes. These rules also work perfectly well for the Arab Israeli wars of 1973 and the Invasion of Lebanon in 1982.

Questions and answers

Rapid Fire! Able Archer 83-84 supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.