
- BGG rank
- BGG #14,064
- BGG rating
- 7.5
Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+
- 2 players
- 150 min
- Complexity 3.2/5
- 2006

Expansion for Rapid Fire! (Second Edition): Fast Play World War Two Wargames Rules
Rules assistance for Rapid Fire! Able Archer 83-84
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rapid Fire! Able Archer 83-84 is an expansion for Rapid Fire! (Second Edition): Fast Play World War Two Wargames Rules released in 2016 for 2–10 players, 240 minutes per game, and ages 12 and up. It was designed by Piers Brand, Tim King, Andy Rix, and Rob Rowell and its main mechanics are Dice Rolling and Simulation.
Rapid Fire! Able Archer 83-84: A Cold War rules adaptation for use with Rapid Fire! Modifications to Rapid Fire!: Tank and Anti-Tank firing. (D6 roll changed to a D10), Addition of Anti-Tank Guided Weapons such as TOW, Sagger missiles, Air support works which is listed in the Aircraft Sequence of Action, Rules for special artillery munitions, counter-battery fire and new tactics, new vehicle stats for IFVs (Warrior, Bradley and BMD-2) and tanks, Cold War scenarios, two quick reference sheets that incorporate the rule changes. These rules also work perfectly well for the Arab Israeli wars of 1973 and the Invasion of Lebanon in 1982.
Rapid Fire! Able Archer 83-84 supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rapid Fire! Able Archer 83-84 is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rapid Fire! Able Archer 83-84 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rapid Fire! Able Archer 83-84 belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rapid Fire! Able Archer 83-84 are: Piers Brand, Tim King, Andy Rix, and Rob Rowell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rapid Fire! Able Archer 83-84 as an expansion for Rapid Fire! (Second Edition): Fast Play World War Two Wargames Rules. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rapid Fire! (Second Edition): Fast Play World War Two Wargames Rules to use it. Check that your edition of Rapid Fire! (Second Edition): Fast Play World War Two Wargames Rules is compatible, as some expansions were revised between editions.