
- BGG rating
- 8.7
DBMM Army Lists Book 3: 476 AD to 1071 AD
- 2 players
- 180 min
- Complexity 3.0/5
- 2007

2007
Rules assistance for De Bellis Magistrorum Militum: Wargame Rules for Ancient and Medieval Battle from 3000 BC to 1525 AD
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
De Bellis Magistrorum Militum: Wargame Rules for Ancient and Medieval Battle from 3000 BC to 1525 AD is a board game released in 2007 for 2 players, 240 minutes per game, and ages 11 and up. It was designed by Philip C. Barker and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.
This is Phil Barker's significant reworking of the De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD system. Basic scale, size, and system remain in place, but significant differences in troop and army capabilities make it a completely new game that plays very differently. Related games from the same family: De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD De Bellis Renationis Hordes of the Things
De Bellis Magistrorum Militum: Wargame Rules for Ancient and Medieval Battle from 3000 BC to 1525 AD supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for De Bellis Magistrorum Militum: Wargame Rules for Ancient and Medieval Battle from 3000 BC to 1525 AD is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists De Bellis Magistrorum Militum: Wargame Rules for Ancient and Medieval Battle from 3000 BC to 1525 AD for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
De Bellis Magistrorum Militum: Wargame Rules for Ancient and Medieval Battle from 3000 BC to 1525 AD has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
De Bellis Magistrorum Militum: Wargame Rules for Ancient and Medieval Battle from 3000 BC to 1525 AD belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Variable Player Powers, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of De Bellis Magistrorum Militum: Wargame Rules for Ancient and Medieval Battle from 3000 BC to 1525 AD are: Philip C. Barker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists De Bellis Magistrorum Militum: Wargame Rules for Ancient and Medieval Battle from 3000 BC to 1525 AD as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.