Realm Lord
BGG rank
BGG #23,913
BGG rating
6.3

Realm Lord

2003

Rules assistance for Realm Lord

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • Complexity 2.2/5

For 2 players

Rules assistant for Realm Lord

What would you like to know?

Answers come from the official rulebook, with the page to check.

Realm Lord is a board game released in 2003 for 2–6 players and 60 minutes per game. It was designed by Kevin Whittington.

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About the game

Players recruit heroes, who go on quests to earn 'hope stones,' which accumulate to victory. The game has several types of cards: -6 Realms, which are always in play and serve as locations for the game. -6 Lords. Each player is represented by a lord, who grants that player a privleged move. (a Lord also works as a hero) -heroes, who have four attributes (valor, might, craft, and magic) and a special ability each. Heroes can travel from realm to realm and attempt quests. -Quests. Each quest is based on one attribute. If the acting hero's score plus a die roll exceeds the quest value, the hero completes the quest. In addition to earning hope stones, Quests have special powers that take effect either while they are in play, or when they are completed. -Treasures, which attach to heroes and grant special abilities. -Action cards.

Publishers

  • Darkforge

Questions and answers

Realm Lord supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.