Rebel Seas: The British Navy at Bay Part I
BGG rating
8.1

Expansion for Close Action: The Age of Fighting Sail Vol. 1

Rebel Seas: The British Navy at Bay Part I

2002

Rules assistance for Rebel Seas: The British Navy at Bay Part I

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–35 players
  • 240 min
  • 12+
  • Complexity 3.5/5

Rules assistant for Rebel Seas: The British Navy at Bay Part I

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rebel Seas: The British Navy at Bay Part I is an expansion for Close Action: The Age of Fighting Sail Vol. 1 released in 2002 for 2–35 players, 240 minutes per game, and ages 12 and up. It was designed by Mark A. Campbell and its main mechanics are Dice Rolling, Variable Set-up, and Simultaneous Action Selection.

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About the game

The British Navy at bay - part one Rebel Seas is the second volume in Mark Campbell's Close Action series. Its 20 scenarios cover naval actions in American waters during the American War of Independence. They range from one-on-one frigate actions to grand fleet engagements with over 20 ships of the line on each side. Each scenario contains the same level of research and commentary found in Close Action: The Age of Fighting Sail Vol. 1. Rebel Seas is the first of three books spanning the years 1774-1792. The other volumes will treat the struggle for India (Monsoon Seas: Suffren's Campaign for India) and England's blockades of its Continental foes (European Seas: The Lifeline of Empires). (source: Clash fo Arms website)

Questions and answers

Rebel Seas: The British Navy at Bay Part I supports 2–35 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.