
- BGG rank
- BGG #9,896
- BGG rating
- 6.1
Sakura
- 2–6 players
- 20–45 min
- Complexity 1.5/5
- 2017

2019
Rules assistance for Red Dragon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Red Dragon is a board game released in 2019 for 3–6 players and ages 8 and up. It was designed by Hegedűs Csaba and its main mechanics are Trick-taking.
The Red Dragon is a trick-taking playing card game for 3-6 players. It is played with 60 cards (4 colours, each with a value 0-14). The goal is to have the most points by the end of the game (containing as many rounds as the number of the players). At the beginning of the round cards are dealt equally to the players (10 cards each by 6 players, 12 by 5 players etc.). Each player chooses cards from the hand and places them face down in the middle of the table (3/4/5/6 players 4/3/2/2 cards). After turning them up, each player picks cards from the table (3/4/5/6 players 4/3/2/2 cards). The player on turn plays a card. The player on left must play a card of the same colour as the card of the player that started the round (but no trick compulsion). If he does not have such a card, he can play any card. Other players play a card according to the above mentioned rules as well in clockwise direction. The player whose card has the highest rank of the led colour gets the trick. He puts the trick onto his pile (face down). The round ends when players are out of cards. Scoring: Each trick is worth 6/8/10/12 points by 3/4/5/6 players. Each red dragon card taken in a trick scores as many penalty point against the player winning the trick, as the rank of the card, except for the „red dragon 11” that costs 26 penalty points. If any of the player manage to do the slam, i.e. to take all the tricks he immediately wins the whole game. Players who take no tricks in a deal gain points depending on the number of the players and the number of the players taking no tricks either in the round.
Red Dragon supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Red Dragon for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Red Dragon has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Red Dragon belongs to these categories: Card Game and Fantasy. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Red Dragon are: Hegedűs Csaba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Red Dragon as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.