
- BGG rating
- 7.1
Sakura Extra
- 2–6 players
- 20–45 min
- 2017

2017
Rules assistance for Sakura
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sakura is a board game released in 2017 for 2–6 players, 20–45 minutes per game, and ages 10 and up. It was designed by Hegedűs Csaba and its main mechanics are Hand Management and Take That.
Every spring, the cherry trees blossom all over Japan. The Japanese celebrate this occasion, as according to their traditions the goddess of Fuji mountain, Konohana Sakuya Hima, revives the fallen flowers at this time. The cherry flower is a symbol of vitality called "sakura". The players in Sakura aim to play cards without taking any hands. They have to play two cards each time, one on each side of the Jin-Jang card following the rules, which by default require higher number on the Jin side and lower on the Jang side in the same color. (Alternatively, a player can place the same number in any color.) Also, the players are aided in their success by several characters, who require payment (money). The game ends when everyone has only two cards left in their hand. The player who earns the fewest points wins the favor of the goddess and glory will be theirs until next spring. This edition was later replaced with Sakura Extra Box, which contains previous Kickstarter extras (not exclusive).
Sakura supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sakura is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sakura for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sakura has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sakura belongs to these categories: Card Game. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sakura are: Hegedűs Csaba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sakura as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.